Use Tacs to break them General 8 will prepare a naval invasion to Fuzhou and invade when the next 8 24 width are trained. This item will only be visible to you, admins, and anyone marked as a creator. This is not going to be an in-depth guide but will explain t. Hopefully you are now better equipped than ever to make a total mockery of your foes' navies. Probably millions. The have the following air wings: Carrier_5: Carrier Bombers, 1 Carrier Fighter, Carrier_6: Carrier Bombers, Carrier Close Air Support, Carrier Fighters. It is only visible to you. To stay near the subject of the "strike force " mission, I have a further question : if I set my scouter in "never engage" does the strike force engage the ennemy fleet when spotted even if there is no battle running with my patrol? If you don't intend to use aircraft carriers, you do not need to research carrier capable planes. This is indicated by a crossed-out eye symbol over the submarine. If the carrier fleet is engaged by the enemy it may not have air cover. Against non-kamikaze air wings, the ship's chance to successfully preemptively retaliate is , although there is always a 1% chance of failure.[5]. You can add or upgrade their secondaries for a little more light attack, maybe upgrade their AA later on. If a weapon cannot pierce the enemy's armor, damage is reduced according to the ratio between them: damage reduction = -90% * (100% -
/ ). Ireland hasnt got the same amount of naval zones as Sweden, and neither has the available resources, trading power or coastline as the United States. I was playing as Germany, on the difficulty setting a notch easier than standard, tonight having a blast. With good positioning, 100% carrier screening efficiency is reached when the ratio is 1 capital ship per carrier. I hope this helps new players find their sea legs, and maybe a few old sea dogs found a new bone they can chew on within their own games. Things are supposed to be more "historical", for whatever that is supposed to mean. You won't break that with basic infantry. I kill them, they kill me, I replenish, they replenish, the kill count on both sides rises but nothing is changing territory-wise. The hit chance can also be influenced by bad weather, night, screening bonuses, and the ship's admiral's level, logistics and planning skills. Meanwhile destroyers are only 500-1000 each. I managed to crush the combined British/French fleets while not losing a single ship, without them. Germany is rolling up the entire USSR, and I can't defeat a single province in backwater China. After major fleet battles, disperse all your damaged ships to repair as soon as possible so you can recover and go back to normal operations before the next enemy fleet shows up. Push to the west to the next logistics node. Moving your Strike Fleet to a port manually can/(will?) This is where DDs dominate. Naval and port strikes by air wings trigger a naval battle that resolves instantly. The AI will send out stacks of about 10 DDs to murder your subs, but when it turns out those DDs run into your stack of CLs, you wipe them out. whenever i need to find them, i just double click the general and they get highlighted. As an example, I "island hopped" Corsica and left it in allied hands as I conquered North Africa and Europe. They act as the icing on the layer cake of a fleet. ps, use your landed troops to encircle if you can. This can only be done for Fighters, Close Air Support and Naval Bombers. You don't need high quality subs to convoy raid. D. Heavy Cruisers: The best capital ship in the game by far under the current meta, because the way you win naval battles is to crush the enemy screens with overwhelming light attack, then kill their capital ships with torpedoes once they lack screen protection. 60% of 9 is 5.4 air wings, and since this number always rounds down, 5 air wings will operate. 139. r/hoi4 9 days ago. It also provides increased sortie efficiency (up to +10%) to carriers and increased retreat speed (up to +20%) for both carriers and convoys. Considering how OP mines were historically I felt like mining in this game is absurdly underpowered and quite frankly a waste of time. During the course of the game I did not change the default divisions at all, except for adding 2 medium panzers to my panzer division. Valve Corporation. Bad positioning applies a penalty to screening efficiency, which may increase the screening ratio required to achieve 100% efficiency. I cant make any gains and I've been in this battle for like 3 months. You just don't care how much you hate yourself for attempting to eat it, you'll be happy you did and not care what you paid for it. Basically no impact at all. I set it up a new scout force. This can make a big difference in difficult landings. Reference HOI4 Dev Diary - New Naval Combat "Battle-lines" Forum:1133625. This fleet will operate in 2 modes: (1) Doomstack on strike force or sitting idle in a sea zone so your carrier NAVs can deploy, or (2) Dispersed with your combat ships in stacks of ~10 engaging in surface raiding. So the key to victory without losses is to (1) throw up the most possible damage the earliest in the battle in order to "break" the enemy fleet and make them run, and (2) have the biggest hp bulk to absorb what damage the enemy throws at you. How to win a naval invasion in HoI4 - Quora Answer: Typically, you'll need a strong enough navy to ensure naval supremacy in the regions you want to travel across. If you don't want to attach them to your army, you can't find them lol. Pretty good guide but I can't say I agree with the carrier design. Subs are cheap, and the best at quickly obtaining naval supremacy when you need it for something, since it just takes a few clicks, but you need to keep them away from zones where the AI can throw naval bombers at them. If you cant feed it, perhaps you shouldnt own one. This could help you in several ways such as stacking bonuses together for submarine detection or carrier sortie efficiency. You have 6 carriers in a battle. It is divided among task forces, fleets and theaters. From the carrier production line, you can change the types of planes that will be produced and deployed with the new carrier when it is launched. This button acts like a toggle, so once it has been pressed in the current session, the naval combat results will automatically display the detailed results unless the detailed naval combat results button is pressed again. So fleet destroyers should be either empty with no modules except the 1 gun and best engine if you want to fill out screens, or if you're Japan and have things like long lance torpedoes and the "loading drill master" admiral trait, which makes torps fire every 3 hours instead of 4 (so 33% more) + "destroyer leader" which cuts their visibility even more + adds torp hit chance, then it makes sense to load up DDs with torpedoes. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For torpedoes, the bonus does not depend on reliability and is always +100%. All rights reserved. But at least 20 planes can always join. What ships do you need? "The only thing necessary for the triumph of Evil is that good men do nothing". Inside of battles, ships can behave independently and convoys, which are normally abstracted, are also present as individual ships. not carriers and convoys) and whose weapons are on cooldown can target three enemy ships, independently, per combat hour; one with its depth charges/light weapons, one with torpedoes, and one with heavy guns. One of the most important factors in determining positioning is the relative size of fleets. Privacy Policy. So of course it dies instantly. I keep getting the pop up for a naval battle with multiple battles listed, when I click on it it shows me the first battle (often a convoy of naval bomber strike), but then when I click ok I can't then see the next one (the big strike force battle). For more information, please see our All rights reserved. To do this, the land based version of an aircraft must first be researched, then the carrier capable version becomes available. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. All rights reserved. August 2, 2022 in Hearts of Iron IV Guides 57 4 0 VIEWS USA is one of the strongest nations in HOI4. I think you need 5-6 subs to reliably kill most convoy sizes you will encounter before they get away. When a new carrier is produced, the planes that will originally be based on it are produced as part of the carrier production line in the naval section using dockyards. They managed to sink maybe a half dozen convoys the whole game. Ships start out immune against organization damage, scaling up to the nominal value as the ship loses HP. at 25% reliability the chance increases to 10%25%=40%). I'll see if i can fix that. How To Win EVERY Naval Battle in HOI4 Dankus Memecus 107K subscribers Subscribe 2.3K Share 44K views 1 year ago Twitch: https://www.twitch.tv/dankus_memecus I sincerely apologize to the. Im certain that youll find a way to create an undersea fleet of silent murder boats, but for this guide, the simple goods are what youll get. You are attacking into defensive positions without tanks or airsuperiority. The idiotic AI doesn't stop moving troops through transport ships over the water even though you have subs in the zone and they don't have adequate DDs to cover them. Most ships that exist before the game begins are likely to have somewhat poor AA, and it is a very popular mistake among players to forego putting AA even on the ships they design out of concerns for cost. They do not offer Heavy Weapon armaments but have instead a compliment that features Medium Weapons. Carriers get a lot more power ramp than other ships, so they start off comparatively weak, but later on get much stronger. Scan this QR code to download the app now. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Pretty simple. You want to strike while they aren't ready for it. ohwownicestuff 2 min. Their material needs, however, are quite high, more in a sec. The easiest method (I find) is to add/detach squadrons (Task Forces) from the theater box: Open the naval mapmode by clicking the anchor button in the bottom right. All the airport are to far away to capture anything of note. When combat starts, use your landed flanking forces to supplement the attack, and para-drop even more troops if you can. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. During the tutorial game as Italy, which I played out for a short while, I say Germany capitulate France in a matter of day/weeks. Putting at least 1 set of torps on your DDs means you can use them as surface raiders as well. How do you win battles in this stupid game? The only limited success I had is when I did a naval invasion and landed in Shanghai from Okinawa, I won a few battles and captured a few provinces and then the Chinese came with more infantry again and I was stuck again. Revealing a submarine sets a cooldown, after which the submarine will hide again (unless the cooldown gets refreshed). The hit profile of convoys is always 120. Ships with lower hit profiles are harder to hit, and weapons with lower hit profiles are better at targeting. You want to: Please keep in mind your available fuel supply when planning to build a fleet. The defender always joins the battle with full efficiency while the attacker may have a reduced efficiency depending on circumstances. Can your submarines wreak havoc on supply lines? The ship's AA damage reduction further reduces the damage dealt: After a few weeks of grinding them down, they broke. Transport or Convoy Required for transporting goods such as reinforcements for divisions, equipment, and production resources across water zones within the game. Once I had subs around Florida, and ordered them out immediately once I saw the air go red, and the bombers still killed 2 of them in mere hours as they tried to get out of the zone, even at night. I can say that subs killed an ungodly amount of AI troops in my game. You are using an out of date browser. Submarines will only target screens when set to High risk engagement rule.
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